Sunday, January 4, 2009

Database Management Systems or Lego Mindstorms

Database Management Systems

Author: Raghu Ramakrishnan

Database Management Systems provides comprehensive and up-to-date coverage of the fundamentals of database systems. Coherent explanations and practical examples have made this one of the leading texts in the field. The third edition continues in this tradition, enhancing it with more practical material.

The new edition has been reorganized to allow more flexibility in the way the course is taught. Now, instructors can easily choose whether they would like to teach a course which emphasizes database application development or a course that emphasizes database systems issues. New overview chapters at the beginning of parts make it possible to skip other chapters in the part if you don't want the detail.

More applications and examples have been added throughout the book, including SQL and Oracle examples. The applied flavor is further enhanced by the two new database applications chapters.



Read also Reworking Authority or The Democracy Advantage

Lego Mindstorms: for Dummies

Author: Michael Meadhra

The LEGO MINDSTORMS products are great fun for children and adults alike, and can be used in millions of different combinations to build interactive creatures. But the power of Dr. Frankenstein can be very confusing, and figuring out which of those 700 pieces goes where is a big challenge. LEGO MINDSTORMS For Dummies is the perfect answer, with insightful help that goes beyond the Constructopedia. Simple examples are used to convey complicated ideas, opening the door wide for readers to unleash their creativity and build magnificent monsters, cool creatures, or riveting robots!



Table of Contents:
Introduction.

PART I: Taking Off the Shrink-Wrap.

Chapter 1: Opening the Box and Getting Started.

Chapter 2: Getting to Know the MINDSTORMS Components.

PART II: Power Up the Lab, Igor -- It's Time to Build Bots.

Chapter 3: Starting with Star Wars Droids.

Chapter 4: Discovering the Discovery Bots.

Chapter 5: Building the Invention Bots.

PART III: Giving Your Bots Life through Programming.

Chapter 6: Scouting Out the Micro Scout.

Chapter 7: Programming the Scout.

Chapter 8: Beginning Programming with the Robotics Invention System 1.5.

Chapter 9: More RIS Programming.

PART IV: Special Projects to Make You a Robot Scientist.

Chapter 10: Creating RoverBot Programs.

Chapter 11: Let There Be a Light Sensor.

Chapter 12: Doing Other Cool Stuff.

PART V: The Part of Tens.

Chapter 13: Ten Embarrassing Bot Moments to Avoid.

Chapter 14: Ten Fun Things to Do on the Internet.

Appendix A: Parts Reference.

Appendix B: RCX Reference.

Appendix C: About the CD.

Index.

IDG Books Worldwide End-User License Agreement.

Installation Instructions.

Book Registration Information.

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