Saturday, December 5, 2009

Basic Business Statistics or Fundamentals of Math and Physics for Game Programmers

Basic Business Statistics: Concepts and Applications

Author: Mark L Berenson

Berenson shows students how statistics is use in each functional area of business. This edition features statistics in real-business scenarios, web cases, data analysis and interpretation of software results, case studies and team projects, as well as visual explorations of statistical concepts. This book is intended for undergraduate and graduate students taking courses in statistics. 

Booknews

Using case studies and chapter review problems, the authors attempt to make statistics and its business applications with Microsoft Excel software as painless as possible. After making the case for what's in it for productivity and quality-minded managers, they ease into Excel functions for analyzing and presenting data, hypothesis testing, regression, and time-series analysis. Appends a math and algebra review, summation notation, standard statistical tables and symbols, special data sets for team projects, and documentation for the CD-ROM files. Indexed by book subjects and Microsoft Excel features. The CD-ROM includes the PHStat statistics add-in for Excel for use in business statistics courses. Annotation c. by Book News, Inc., Portland, Or.



Table of Contents:
Ch. 1Introduction and Data Collection1
Supplement: Using Microsoft Excel for Statistical Analysis29
Ch. 2Presenting Data in Tables and Charts63
Ch. 3Summarizing and Describing Numerical Data151
Ch. 4Basic Probability and Discrete Probability Distributions209
Ch. 5Decision Making289
Ch. 6The Normal Distribution and Sampling Distributions329
Ch. 7Confidence Interval Estimation413
Ch. 8Fundamentals of Hypothesis Testing: One-Sample Tests479
Ch. 9Two-Sample Tests with Numerical Data537
Ch. 10ANOVA and Other c-Sample Tests with Numerical Data603
Ch. 11Two-Sample and c-Sample Tests with Categorical Data669
Ch. 12Statistical Applications in Quality and Productivity Management721
Ch. 13Simple Linear Regression and Correlation771
Ch. 14Multiple Regression Models853
Ch. 15Time-Series Analysis935
Answers to Selected Problems1025
App. AReview of Arithmetic and Algebra
App. BSummation Notation
App. CStatistical Symbols and Greek Alphabet
App. D Special Data Set
App. E Tables
App. F Documentation for CD-ROM Files
Index
Excel Index

Look this: Real Estate Finance Investments or Organization Theory and Design

Fundamentals of Math and Physics for Game Programmers

Author: Wendy Stahler

Fundamentals of Math and Physics for Game Programmers teaches the fundamental math and physics concepts, principles, and formulas that are crucial for developing successful games. Covers topics such as trigonometry snippets, vector and matrix operations, transformations, momentum and collisions, and 1D/2D/3D motion. Concepts are taught in a step-by-step format in order to improve the level of game development. Includes case studies and hands-on projects allowing students to experience the application of essential concepts. End-or-chapter review exercises are provided for additional content reinforcement



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